Clash Royale/Initial Release – Date January 4, 2016
Review Score – 9/10
Clash Royale Review
Reviewing these mega-releases always feels like a bit of formality, as if you’ve paid any attention to the mobile gaming scene over the last few months, you probably already followed our guide and have been playing the soft launched version of Clash Royale [Free], if for no reason other than to see what all the fuss is about. Well, the game officially launched worldwide early this morning along side the biggest Apple feature we’ve ever seen in App Store history, and when you combine Supercell’s penchant for huge blown-out advertising campaigns, I’m guessing it won’t be long until they start blasting all available airwaves with celebrity-packed Clash Royale TV commercials. The good news is the game itself is absolutely phenomenal, and much like Clash of Clans [Free], will undoubtedly summon a veritable tsunami of copycats and highly “inspired” spinoffs… Which might not necessarily be the worst thing, as the combination of genres and gameplay mechanics in Clash Royale actually works incredibly well for a mobile game.
For the sake of being thorough here, let’s assume this is somehow the first you’ve heard of Clash Royale. he easiest way to scribe it is as a collectable card game where your cards represent real-time strategy game-like units which are dropped onto MOBA-ish multi-lane battlefields with two towers and a base you need to attack while defending your own. That’s quite a mouthful, and it sounds complicated, but the magic of Clash Royale is it’s all presented in a way that I really don’t think you need to know anything about card games, RTS games, MOBAs, or the emergent strategies in any of those genres because everything has been simplified and streamlined to a masterful extent.
Breaking that down further, in Hearthstone [Free] players are faced with amassing collections of hundreds of cards, spread across multiple classes, then used in a thirty card deck. If you’ve never played a game like that before, even as great as the Hearthstone tutorial and onboarding process is, you’re still talking more of a learning wall and less of a learning curve. Thirty cards is substantially easier to manage than Magic’s sixty, but you’ve got to either really know what you’re doing or be a supremely analytical player to be able to make heads or tails over whether running one of a particular card is doing much better or worse than running two of that same card. Just how difficult it is to create a competitive deck for most players leads to just looking up what other players are playing, copying those decks, and never really ever needing to learn how to build a deck of their own.
Comparatively, Clash Royale (as of this writing) features a few dozen cards of which players select eight unique cards to build a deck. Initially, this seems a little too basic- particularly if you’re a veteran of other card games. Once you let it settle in, it’s actually pretty awesome, as with only eight cards to work with, it becomes immediately transparent which cards are and aren’t working in your deck. Additionally, with a card pool measured in the dozens combined with cleverly tiered unlocking of available cards, you quickly learn what everything in the game does without the encyclopedic knowledge required to know every single card in a typical CCG.
The RTS and MOBA elements have also been greatly simplified. In both genres, success comes from not just by how intelligently you utilize your units, but how quickly and accurately you’re able to control them. In the world of popular RTS games like StarCraft, top-tier players are issuing hundreds of commands a minute to their army. Similarly, the split-second decision making you see in top-tier MOBA play is incredible. Clash Royale simplifies and slows all of that down just enough that it’s easy to play, while still invoking a feeling that your decisions matter just as much as the ones you might make in an RTS or MOBA.
screen1136x1136-207This is all accomplished through dragging cards from your hand which seamlessly summon that card’s unit (or units) on to the battlefield. Positioning where you summon these units is important, as instead of micro-managing an army, everything uses a very basic AI similar to attacking a base in Clash of Clans. Each unit behaves slightly differently, and some might prioritize targeting structures while others attack the closest thing to them. Cards have a casting cost associated to them, utilizing the Elixir resource which you may similarly recognize from Clash of Clans. Like most card games, the cost of cards typically escalate with power level, but behind the scenes of the game is a rock-paper-scissors-like system where seemingly powerful expensive cards can be totally countered by cheaper cards played properly and at the right time.
For instance, the Prince is the first epic card most new players will come across. He costs five elixir to play, and after a brief period will quickly charge toward the closest unit or structure and strike with a massive attack. The first time you encounter this card, you’ll inevitably feel like it’s totally overpowered. However, after thinking about a bit and experimenting, you’ll discover that the Tombstone card which not only is rare instead of epic, but also costs three elixir instead of five, will totally shut down the Prince. The catch is, you’ve got to intelligently manage your hand of cards, and have answers to threats like the Prince at the ready. This is just one example, but the entire game is filled with cards which situationally are very strong, but can be easily countered. Even though the card pool and deck size may seem small, the depth of strategy is amazing.
A typical game then involves initially choosing your eight cards which hopefully meld together well in some kind of cohesive strategy with answers to the different types of threats you might come across. From there, you search for an opponent, and are matched up with someone who has a similar trophy level as you (more on this later). From there, you dump out cards, and hopefully manage to knock down one or more of their crown towers while protecting your own, and ultimately destroy your opponent’s main King tower. Games have a hard limit of taking absolutely no longer than four minutes, which is really just another clever wrinkle in the game.
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The first two minutes of a Clash Royale game are normal, you slowly gain Elixir and use that Elixir to play your cards. If inside of these two minutes you manage to destroy your opponent’s main King tower, you win. Otherwise, the game advances to an additional minute where Elixir generation is doubled, which is usually where things get real as you and your opponent just rapid-fire throw cards at each other. At the end of that cumulative three minutes, whoever has destroyed more towers wins the game. If things are tied, you’re given another minute of sudden death where the first player to destroy any tower wins. If after sudden death no one manages to do that, the game ends in a tie. Ideally, you want to destroy all of your opponent’s towers, as you collect crowns for each tower destroyed. If you collect ten in a day, you unlock a Crown Chest which usually has a hefty amount of gold and cards. But, wait, “Chests? Gold?”
By now you’re probably thinking, “Alright, all this sounds pretty rad, but what’s the rub?” It is a free to play game after all, so being skeptical of pay walls and other freemium shenanigans is only natural. Here’s the gist- Cards are rewarded through opening chests. Every four hours, you get one free chest and you have two slots for these free chests, so to maximize your freebies you’ll want to be checking in on the game at least once every eight hours. After completing the tutorial, winning battles awards chests of different levels of rarity (rarer chests include more cards and gold) and you can hold a maximum of four of these prize chests. Silver Chests, which are the most common prize chest to come across take three hours to unlock with the Super Magical Chest, currently the best chest in the game, taking an entire day to unlock. Only one chest unlock timer can be rolling at a time, so there’s a bit of strategy involved with what you unlock and when. For instance, if you’ve got a Golden Chest in your inventory, you’ll likely want to hang on to that to unlock it overnight as that’s an eight hour timer you can have counting down while you sleep. If you have four chests in your inventory, you cannot earn more through winning games until you unlock one and thereby open up that inventory slot.
If you’ve played Clash of Clans, this whole setup will be immediately familiar to you. It works great in CoC, so it’s not much of a surprise that Supercell brought that same system over. Your overall rank in the game against opponents is based on how many trophies you have. Winning a game causes you to gain trophies, while, obviously, losing a game does the opposite. At certain trophy thresholds, you advance to entirely new arenas which not only look different, but also unlock additional cards which your chests can potentially contain. It’s a great system that works well for matchmaking, as well as gating content based on skill level. New players only have access to a very small card pool, but as you play and get better, you gain access to more cards which further complicates the game (in a good way) as well as the choices you’ll make when building decks.
I encourage everyone to give this game a try, even if you’re a vigilant hater of free to play. Monetization methods aside, you’ll still be able to see what a clever formula Supercell has stumbled upon to here with this hybrid of card games, strategy games, and MOBAs. Hard limits on session time make it a phenomenal game to play on the go, and it can be played in portrait mode in one hand which only serves to make things easier. In less than a day it’s the top free app, and steadily climbing up the top grossing charts, so if you dig this style of gameplay but don’t particularly like certain things about Clash Royale (like chest timers or whatever else) just wait a while. The sad reality is it won’t be long before there are as many variations of Clash Royale on the App Store as there are Clash of Clans.
Clash Royale Chest Cycle
Have your received your Legendary chest, yet?
The September update introduced new chests, naming Legendary chest and Epic chest. A lot of players have wondered how to get them in the chest cycle. Some of you may have already gotten them already, while others are still puzzled on how to obtain it. I got my first Legendary card from the Legendary Chest cycle and you can have your own, too!
Before spilling the beans, you must first know that there are chest cycles in Clash Royale. Every time you win a game in Normal battles, there is a fixed chest reward waiting for you. There is a total of 240 chests in one chest cycle. And theoretically, you can complete the whole cycle in 44 days, if you can open all the chests immediately after the timer, non-stop.
The whole chest cycle contains a total of 4 Magical Chests, 4 Giant Chests, 52 Golden Chests and 180 Silver Chests. Yes, it is a lot of chests we got there. Also, the higher chest arena you get, the better rewards you receive. There is a previous guide where you can find more information about the chests in Clash Royale. You can read more about the Ultimate Chest guide – drop order and tips, here.
Above is a copy of the image where the chest’s drop cycle is shown. Try to find your place in the cycle by the sequence of chests you get. It will be a lot easier for you to know if there will be an upcoming Legendary Chest if you can track your cycle.
How to get Legendary chest?
At first, many players thought that the Legendary chest was given by a low chance rate. A lot of theories came to failure because of having no evidence to support it. However, Reddit user named iMix figured out and decoded the secret in getting Legendary chest.
Legendary chest contains 1 Legendary card in any arena.
He claimed that the Legendary chest is not given in a random order. You must complete some criteria for you to receive one. The first important factor is you have to gain 2000 trophies. Then you must complete 2 chest cycle before getting your Legendary chest. 2 chest cycles means 480 chests to open! It will take you about 3 months to complete!
However, there is an exception. If you happen to be in Arena 9 – Legendary Arena, you don’t have to wait for 2 chest cycle to obtain your Legendary Chest. You can get your reward faster!
Players who finish the whole cycle by staying in Arena 9, without falling to lower arenas, will get a Legendary chest in just 1 cycle! It’s a good reward for players who are in the Legendary arena! Just be reminded that bouncing between arenas will forfeit the cycle. You will be put to the normal waiting cycle of 2 chest cycles (480 chests) before getting the Legendary chest.
What about Epic Chest?
Good news, because Epic chest always comes out after the Legendary chest. Meaning, you have to pass the same criteria in the Legendary chest to get an Epic chest. You have to get 2000 trophies first, then complete the 2 cycles. Same applies when you are able to complete the cycle while in Arena 9. Legendary arena players will get both Legendary and Epic Chest in just single cycle.
Epic Chest contains 10 epic cards.
I also received my Epic chest right after getting the Legendary chest. I was jumping for joy and I really thought I was extremely lucky to get them both at the same time.
Super Magical Chest
Super Magical Chest has the highest chance to get a Legendary card from all the normal chest. It also gives more than any other type of chest can give.
|Arena||Cost||Gold||Total cards||Guaranteed cards|
|1||1,600||960-1,200||180||6 Epics + 36 Rares|
|2||2,100||1,296-1,620||243||8 Epics + 48 Rares|
|3||2,500||1,632-2,040||306||10 Epics + 61 Rares|
|4||2,800||1,920-2,400||360||12 Epics + 72 Rares|
|5||3,100||2,208-2,760||414||13 Epics + 82 Rares|
|6||3,400||2,496-3,120||468||15 Epics + 93 Rares|
|7||3,700||2,784-3,480||522||17 Epics + 104 Rares|
|8||4,600||3,648-4,560||684||22 Epics + 136 Rares|
Super Magical Chest is a little different compared to all the other chest that have a fixed order of reward.
First, you must reach 400 trophies for you to be eligible in getting the Super Magical Chest. Next is you have to get a total of 500 chests. That’s more than 2 chest cycles which only have 480 chests.
Now, here’s the tricky part, after completed opening all 500 chests, the Super Magical Chest can be given to you anytime after that. Yes, there’s no definite order when you’ll get it. You will receive the Super Magical Chest before completing another set 500 chests.
Getting the Super Magical chest early is purely a matter of luck. So, it’s not advisable to keep track of your Super Magical chest in your cycle. It will be very confusing, not only that it doesn’t have a fix rotation, it also exceeded the number of normal chest cycles, having 500 chests instead of 480 chests, that’s 2 cycles and 20 chests.
For clarity, here’s an example. If I completed opening the 500 chest cycle, it goes back to 1 again. I can receive the Super Magical chest anytime before I reach opening the 500th chest. And if you’re really unlucky, worst case scenario is that you will receive your Super Magical chest at the 499th.
• Always keep opening your chests consistently. After unlocking one chest, you should unlock the next one immediately to finish the chest cycle faster. Setting your notification on will help you keep updated with the recently opened chest.
• Use the chest cycle drop list to find where you are in the current cycle. It will help you keep on track on how long you will have to wait to get an upcoming chest, not only Legendary chest but even Giant and Magical chest. So that you can grind your way to the higher arena once you know that a good chest reward will come up, next.
• Always try to stay in a higher arena. The higher the arena you are in, the better rewards you can get from the chest.
• If you want to experiment and try out different decks, just make sure that your chest inventory is full. That way, you won’t get lower arena chest reward if you get demoted from your current arena.
• Lastly, don’t worry about playing even if you don’t have a slot in your chest inventory. You will still receive the chest in the same order. Meaning, you will still get the next chest. You just have to finish opening a chest so that after you received your reward from a normal battle, you will get the next chest in your available inventory.
Clash Royale Best Decks
Hey guys it’s Will and in this post I’m going to share the best Clash Royale decks for all Arena levels from Arena 4 to 10, decks that I believe to be some of the best in the game and also usable by almost everyone!
All of these decks were shared on Clash Royale Arena before so make sure you check the mentioned pages also for more detailed tips and strategies.
- Arena 4: Hog Rider, Prince, Arrows, Fireball, Archers, Tombstone, Valkyrie, Skeleton Army
- Arena 5: Hog Rider, Mini P.E.K.K.A, Valkyrie, Goblins, Inferno Tower, Fire Spirits, Zap, Fireball
- Arena 6: Hog Rider, Furnace, Freeze, Zap, Archers, Knight, Minions, Fire Spirits
- Arena 7: Prince, Valkyrie, Furnace, Bomber, Skeleton Army, Musketeer, Zap, Fireball
- Arena 8: Zap, Goblin Barrel, Skeleton Army, Hog Rider, Fireball, Inferno Tower, Ice Golem, Musketeer
- Arena 9: Golem, Archers, Baby Dragon, Mega Minion, Elixir Collector, Tombstone, The Log
- Arena 10: Giant, Prince, Furnace, Zap, Lightning, The Log, Executioner, Mega Minion
General Gameplan of each dech is being updated…
The best Clash Royale decks in this article are just my favorite ones and most of them are for Free-to-play players.
The Best Arena 4 Deck
At Arena 4 you begin to unlock the Hog Rider, but I do not advise using the Hog Rider, not until you’ve leveled him up. You should have him at least at level 4 before you use him here. Instead, one of the easiest ways to pass Arena 4 is to use a powerful Giant deck.
You want to use the Giant with Musketeer, Mini P.E.K.K.A, and any splash attacker such as Witch, Baby Dragon, Valkyrie, or Bomber to control swarms and hut spammers. Then add both the Fireball and Arrows so you don’t have to worry about Minions or swarms. At Arena 4 you’ll start seeing Inferno Towers more frequently, so having Minions will help a lot for distracting and taking down Inferno Towers, which are a big threat to your Giant. And for our defense, we’ll carry a cheap Cannon, which provides excellent return value and will shut down many powerful pushes especially combined with hard hitters like Mini P.E.K.K.A and Musketeer and a very high HP unit like the Giant.
If you have Hog Rider and he is at least level 4, you should give this Hog Rider Prince deck a try. This is definitely one of the best Clash Royale decks for Arena 4.
The Best Arena 5 Deck
At Arena 5, you get unlock the best Common card in the game, which is the Zap Spell. So I definitely recommend that you start upgrading it as soon as possible. You also get to unlock the Fire Spirits, which provide incredible value for only 2 Elixir. Both these cards are incredibly good with the Hog Rider. This deck has amazing defense and offense for an Arena 5 deck. Has everything you need, so I highly recommend it if you’re in Arena 5.
Also, If you are a huge fan of Hut decks, I strongly recommend you take a look at this deck: Giant, Spear Goblins, Goblin Hut, Musketeer, Valkyrie, Arrows, Fireball and Cannon. This deck was shared by Duke a few weeks ago. It got him from Arena 5 to 3700 trophies. It utilizes Goblin Hut to deal chip damage, applying pressure, forcing the opponents to react and helping Giant do huge pushes. Take a look at here for more details!
The Best Arena 6 Deck
After playing for a few weeks, you now should get your Freeze to at least level 2 and your Furnace to at least level 6.
Furnace is definitely one of the best buildings at controlling lane and applying pressure on your opponent. It deals hundreds of damage to the opponent’s Tower at relative level. It kills Minion Horde, Goblins, Spear Goblins and is excellent at dealing with Giant, Balloon, Hog Rider etc. Place your Hog Rider right in front of a Fire Spirit wave to make the push a lot stronger.
Freeze is the most surprising card in the game, which can be devastating If used correctly. Play it when your opponent actually counters your Hog (Minion Horde, Mini P.E.K.K.A, Barbarians, Elite Barbarians etc). Don’t use it on Skeleton Army as you can use Zap to kill it. Once placed, your opponent will be panic and will place everything he has to stop your Hog Freeze combo.
This deck have been tested by a lot of players, throughout so many game metas. It definitely works.
Take a look at here for more details!
The Best Arena 7 Deck
At Arena 7 you will unlock the Royal Giant. And the Royal Giant is one of the easiest cards to push with because he’s a powerful Common card, and Common cards are the easiest to level up. However, I don’t recommend using him at Arena 7, not until you’ve leveled him up to at least level 9. Instead, you can use this pretty fun but powerful deck. This deck is super hard to stop and can get you to Arena 8 easily, well as long as you play it right.
This deck uses all cards from lower Arena so most of you won’t face any problem using them.
High level Furnace is a must to get a guaranteed Fire Spirit to the opponent Tower. Furnace is excellent at soaking damage dealing with Royal Giant’s supports while your Prince is attacking him. You will face a lot of Royal Giant in Arena 7. You will be fine against almost any other push.
It’s pretty rare to find Lava Hound deck in Arena 7 but If you face one, do a quick push on the opposite lane with your Prince + Zap. Otherwise, take it out with Furnace and Musketeer. Use Fireball or Zap If needed to take out Pups.
The Best Arena 8 Deck
Welcome to Arena 8! You should have the Ice Golem, one of the best cards in Clash Royale now! Ice Golem synergies extremely well with almost any card in Clash Royale, except some direct-damage spells.
This deck counters the meta in Arena 8 pretty well. It has everything you need to deal with Giant, Lava Hound, Elite Barbarians, Hog Rider, Golem, etc.
This deck is pretty cheap so you can play aggressively from the beginning. Place your Ice Golem at the bridge following by your Hog Rider to do the cheap but very effective push.
Always try to use your Skeleton Army first to bait out your opponent’s spell. Inferno Tower is also a great card at baiting spells (Fireball and Zap). Once your opponent doesn’t have any counter to the Goblin Barrel, send it alone or while your Hog Rider/Ice Golem is soaking damage.
Just keep doing chip damage with Goblin Barrel and Hog Rider to win the game.
Take a look at here for more details about this deck!
The Best Arena 9 Deck
Welcome to Jungle Arena!
Congrats to Golem fans, this deck is really dominating at the moment!
Elixir Collector is making a huge comeback at the moment and it is really a must in this deck since the deck is pretty expensive. Gain positive Elixir trades first with the defensive trifecta Archers, Mega Minion and Baby Dragon (one ranged, one high DPS and one splash) then transform into a massive counterpush with the Golem. Lightning is to eliminate Inferno Tower, Electro Wizard and the Executioner.
You can replace Baby Dragon with Executioner If you like but it will make the deck a bit more expensive. The Log is a must but you can replace it with Zap or Ice Spirit.
The Best Arena 10 Deck
Now that you’ve made it to Legendary Arena, your goal is to now stay there because of all the perks in Legendary Arena, such as you can obtain more cards, donate more and also receive more cards from your clanmates, and find Legendary Cards in the shop.
So you can use one of the most powerful decks in the game right now, the Giant Prince Beatdown Deck. That’s absolutely okay If you don’t have The Log. You can easily replace it with Fireball.
Use Furnace to apply a huge pressure on your opponent. Furnace is definitely the best defensive building at the moment and we all know that it will get a nerf very soon.
The Giant is the main damage dealer of this deck, soaking damage and protecting the support behind. Prince is the secondary win condition, doing very well against Executioner and Giant. Lightning is making a great comeback at the moment since it counters the combo Executioner and Electro Wizard (along with the help of the Log). Executioner is obvious choice for almost any deck at the moment due to his OP-ness. Executioner and Mega Minion is a very strong defending combo, they are also excellent at supporting the Giant.
This deck is absolutely one of the best Clash Royale decks at the moment.
Don’t hesitate to comment and show us your favorite ones.
Clash Royale Hack MOD
Clash royale is a freemium mobile approach sport posted and advanced via supercell. It combines functions from tower protection, multiplayer online war arena and collectible card games. The game is freely available for all android and iOS operating systems. It was made available to the public at the 2nd of March 2016. It ranks its players consistent with the area and the extent reached. The maximum level that you can attain is 13 and there are also 9 arenas in overall. A player wins after destroying the very best no of towers or the king’s tower which grants an automatic victory. Clash Royale’s reception was greatly high quality, with some game enthusiasts describing it to be exceptional. It has emerge as a new favorite games to many game enthusiasts and you will absolutely want to do this game. With war deck reshuffling you purchased the freedom to transport back your cards within the conflict deck in case they wobble. There are also several extended family badges and those are virtually notable. You have to play the sport to enjoy them by using yourself. You’ll like them! They have also added legendary card statistics that’s presently viewable in nearly all locations specifically while tapping a mythical card.
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